Blue Noise Dithering
July 11, 2020
Error is usually distributed in image space with white noise, but we can dither pixels using blue noise textures to reduce perceptual error.
Error is usually distributed in image space with white noise, but we can dither pixels using blue noise textures to reduce perceptual error.
A strong sample pattern is key to efficient rendering. I describe Dino's sampling implementation which uses pmj02bn sequences.